MultiScreen not Omniscreens or Second-Screen

I strongly believe that the space between the screens that allows the brand to connect their consumer experience is critical. I call this “digital Velcro”.  Connecting your consumer screens seamlessly throughout their day is one of the most important challenges we face.

Additionally, one media experience plus other media screen experience equals a multiple of value to the brand: “1+1=3”  This is not a second screen debate. It is a consumer journey challenge that impacts all brands and retailers in their media buying and engaging. That is why we focus on the MultiScreen not the Omniscreens or Second-Screen discussion.

Next week on Tuesday and Wednesday in NYC I will be hosting the MultiScreen Summit. We incubated this event concept in Los Angeles, last year and have expanded the MultiScreen Summit to include Abu Dhabi and Berlin (which will be held in October). Our goal is to establish a global platform to address the growing needs of business to create a seamless digital experiences across their customers, fans, audiences, shoppers . . . screens.

So who owns this? CIO, CMO and CDO? CIO needs to get together with the CMO and the Chief Digital Officer (CDO) needs to become the Chief Disruptive Office (CDO) making backend process screens work with marketing engagement on the consumer screens.

Data has always been important. In a connect device world with location and behavioral
MultiScreen economy and media strategy will become the most important element tying a brands strategy in place.

The question is: How can buyers think horizontally across their consumer screens and add value to their vertical investments? We need to buy media both vertically and horizontally. Small screen buys need to have native mobile strategy attached that go beyond CPMs and drive mobile conversion goal into the cloud and into the mall.data, this consumer journey is more complex than we had assumed. We now know that we need to work harder to drive real shopper insights and shopper marketing goals. Data tools we can use now include location, screen insights and digital relationship building.

As the MultiScreen Summit Chair, I am so grateful to have such an remarkable group of media thought leaders onstage next week at the MultiScreen Summit, June 11th and 12th.  www.thescreensummit.com.

SCREEN WARS (Digital Media Forum Keynote 2013)

In Dubai talking to agencies and brands about “digital velcro”. How linking content seamlessly between one screen plus other consumer screen equals a multiple of value for a brand.  20  mins – view here.

Premature Technology Arousal (PTA) in Barcelona

To sum up Mobile World Congress 2013, I will borrow from Peter Marx, head of business development at Qualcomm Labs. Peter talks about a tendency for PTA or (for those in the know) Premature Technology Arousal in the mobile industry.

Much of the MWC 2013 floor area at the new Fira Gran Via venue exhibited PTA or Premature Technology Arousal. Solutions that are excited about being solutions. Solutions that are too early. Solutions that are missing reach and frequency. Things that are just not simple enough to drive adoption.

Even before 70 thousand executives hit the show floor, there were signs of “PTA”. From the Near Field Communications (NFC) show name tags that tried to emulated plastic (but that few used because you still needed to show the plastic) to tapping on Coke dispensers with cloud-base wallets that are many quarters away for mainstream adoption.

Booth after booth in this 1.01 million square feet techno-playground displayed incredible solutions and screens.  But the real story to follow was how each solution quietly added value to a given business ecosystem. There was an invisible hand playing connect the dots. Here are a few examples:

The Invisible Google Hand

Google was almost absent – unlike the MWC of 2011 and 2012 where Google groupies ran from partner booth to partner booth in search of cute Android pins. But Google was most definitely on the floor. This year the company is wisely playing “powered by Google”. They are the dark silent type. Turn left or right in every hall, Android is the fuel this industry is consuming.

The same holds for Qualcomm. They are the chip manufacture that is quietly taking the lion’s share of the revenue on each global handset. (Intel just cannot seem to create a competitive landscape.) Qualcomm Labs is building in consumer identity and credentials onto its “platform” hoping to not only power the connected device but also own the big data behind the user. When Qualcomm demos a vision of a home of the near future, they power many of the moving pieces.

The Samsung Show

While Qualcomm’s chip and Google’s OS were the main stories in Barcelona, another key and not so silent player is Samsung. (So much so that my hotel concierge asked me if I was attending that “Samsung” show that was in town.)  The word that floated above the white new-age Samsung booth was “innovation” but the innovation is not just the 3D camera or the ubiquity of the new S-Pen. The innovation was in their business model connecting their screen across the consumer journey. The 3D camera sells their tablet and television. The S-Pen and its SDK allows for ergonomic continuity across their new tablets and fablets.

Mozilla is other important story in Barcelona. Using the Firefox browser on lower-end ZTE devices to run the camera, map and  . . . oh ya the browser was a definite tech-turn on. Moving the developer and more importantly the consumer out of the (Apple-invented and dominated) app store into the real world super-app is an inevitable step and fundamental to our mobile evolution. The quicker the industry can move away for relying exclusively on industrial design and the app storefront as the sales tool, the faster we will grow.

2014 Screen Wars

The most important leitmotif was the screen. Not only the proliferation of devices with new form factor and appliance, but the realization that it is in the connecting of these screen that the we can accelerate business models. Samsung, ZTE, Motorola, Nokia all address the consumer journey across all screens and throughout their day. Nearly all marketing VPs had spent their last few months and budget trying to tell this consumer story.

Again while many products had indecent “PTA”, the most important insight was not what was happening on the screen but what companies were doing to connect them seamlessly. The new battle ground this year moving into MWC 2014 will be centered around who can best manage big data, wallet credentials and identity between the screens.

Beware of Falling Apples: Business News Network interview

BNN: January 25, 2013 : Beware of Falling Apples: Smartphone Screen Size Wars

Is bigger better when it comes to smartphone screens? Gary Schwartz, CEO & President, Impact Mobile tells BNN why Apple is feeling gravity.

Apple feels Gravity

Jefferies & Co discovers gravity and Apple’s stock plummets. The Wall street pundit says that iPhone slowdown is “real and material” and here for the long haul.

But the most interesting part is the justification Jefferies analyst Peter Misek gave. Misek explained when discussing Apples move from iPhone’s 3.5-inch and 4-inch screens to screens of 5 inches:

“We think Apple is losing the screen-size wars.”

This is the story.When Apple defensively launches an alsoran screen size offered by rivals such as HTC, Nokia, and most pointedly the screen king, Samsung Electronics then the aspirational brand is no longer aspiring.

Screen size will continue to be the dominate discussion and the defining business differentiator. Understand the “consumer’s journey” and produce the size that suits his or her mobility needs.

The iPad invented couch commerce and Apple understood and capitalized on the consumer’s at-home portability needs.

However, in a fast-moving screen war, Apple has not been aggressive over the past four years. Beware falling apples.

Top Ten round up from MWC (in under 100 words)

Besides great tapas, getting caught in a student protest in Plaça de Espanya and a sea of 70,000 deal-hungry mobile folk, here are the Hill’s Notes of Barcelona:

  1. Google wins best event marketing with Android pins
  2. Look to the Cloud for efficacy and checkout
  3. Windows 8 is a’coming
  4. Battle of the screens fragmented size and form factor
  5. Lots of OTT angst from operators
  6. NFC payment take back seat to NFC value add 
  7. Focus on smart management of network load 
  8. Privacy an issue with no obvious solution
  9. Security is now part of every sales pitch
  10. China, China, China

Interview: The Future of Shopping (MSN)

MSN 7 mins: Gary Schwartz, CEO, Impact Mobile, joins BNN to speak about The Future of Shopping

Amazon & The End of The Book (NOOK)

By Gary Schwartz

With the supposed separation of the Nook digital books business from Barnes & Noble, expected company losses and lowered guidance for fiscal 2012, the bookseller’s stock fell dramatically last week. The Nook tablet and ereader was the poster child of Barnes & Noble’s in-store growth strategy, but now that approach is in play.

Meanwhile, Barnes & Noble’s nemesis, Amazon, is doling out cash to authors who make their ebooks available exclusively on Kindle for 90 days.

Kindle Direct Publishing – KDP for those in the know – has put aside at least $6 million in 2012. Books can be “borrowed” for free and authors receive royalty payment based on the popularity of their title. This may be one more step towards the end of the bookshelf as we know it.

While Amazon erodes the viability of the physical store, the Amazon storefront is fast becoming  confusing to navigate, and it is a slippery slope for authors.

If we let the age-old publishing process that allows a book to percolate, sometimes arduously, from manuscript to agent to editor to published work to fade away, who will curate our content? Can the publisher and bookstore forge a new role in the value chain?

FULL ARTICLE HERE

Two Fisted & One Fisted Mobile

Discussion with Prepaid Press on mobile commerce.
Full article

“The mobile shopper is a fundamentally different animal than the bricks & mortar and online shopper.   In a world where everything seems to be converging, you have the words ‘digital’ and “cross media”. It goes across tablets, traditional mobile handhelds. We talk about PCs as being mobile. We even talk about televisions as being powered by mobile connectivity.It seems to be a battle for screens. If you don’t understand how to engage strategically with the mobile shopper specifically, you’re not going to drive your objectives. The book looks at how to deal with the specific target audience who is attention challenged.  They are walking down the road, coming into stores and darting out. They are picking up their kids and then barreling out to some other event.  How do you intercept them to purchase? How do you get them engaged?

Prepaid Press: Let’s break this down a bit. First, what is the biggest difference between mobile and bricks and mortar consumers?

GS: I talk about a two-fisted consumer and a one-fisted consumer.  A two-fisted consumer is somebody who needs to have the interactive device, but the interactive device takes up two of their hands. The reason I made that distinction, is if you have a two-fisted device, like a tablet or PC, you are not really mobile. You’re portable. You can lean against the wall, you can sit down at the mall, but you are in a thoughtful, engaged interactive session.

A one-fisted consumer is somebody who has a handheld, who can multitask, who can interrupt their experience in the aisle to look down, grab an alert, and continue with their day. That is a fundamentally different kind of consumer.

Prepaid Press: So the two-fisted consumer has to concentrate on the device, right?

GS: They are not a pure, multi-tasking consumer. They are multitasking on the screen, but they are not multitasking with the environment, not as fluid as the one-fisted consumer.

Prepaid Press:  One-fisted is someone with an Android, or an iPhone, doing something else at the same time?

GS: If you want to engage with somebody who is a shopper, who wants to buy prepaid cards, wants to spend money on their card, you need to understand that they are lost in the screen experience. That they’re not really good shoppers. They are good at shopping for some things in a virtual mall, in a storefront on that device, but they are not really great at shopping at the prepaid mall, at the POS in the local C-store. You’re immersed. What you need to do is engage with them in an interactive way while they are doing other things that are shopping related. That’s why you need a smaller screen experience. You need something that buzzes in someone’s pocket. They take it out and say, ‘oh! I have a coupon’ or ‘my balance is X’ or if buy something with my gift card, I get an extra bonus. Or, they have accrued points with a loyalty card and can spend them now. That kind of impulsive engagement. On a dime, I can turn and make that decision to spend money.

Prepaid Press:  So the two-fisted consumer is proactive and initiating the activity, where the one-fisted consumer is having something pushed at them?

GS: Yes, absolutely. On a small screen, you don’t really have an immersive experience. People spend a lot of time on those units, but it is primarily an immersive game environment. If I want to buy the best PC on the market, I need to research it, I will engage with that on the large screen, because it is a better experience for me. I can see more, go onto social media and see reviews.  I can do all these things with multiple windows on a larger screen format. On a small screen, I am going in, in a very targeted way. I’ll go in and get a nugget of information, but I’m not going around and doing a lot of due diligence. Usually it is the store interrupting me, based on a profile or preferences. The relationship is now directed and interrupting my day, but I asked for it. I started that back and forth somewhere else – online, in the store, wherever.

Prepaid Press:  You talked about a battle for screens. What is that?

GS: Andrew Harrison, the CEO of Best Buy UK, talks about the new battleground. The new battleground for him is the battle of screens. There are so many different screens around us now as consumers. In addition to the large and small format screens, you have television, billboards, interactive signs, all these different screens, all vying for a consistent messaging experience. The battle is to understand how to engage the consumer in a very smart way, and a very consistent way across all those screens. That is the new battleground.

Prepaid Press:  I would assume that you have to be very careful about branding with all these new screens, right?

GS: What branding has to do is work out how to take their product or service across those screens so the consumer is presented a fluid and productive engagement. Understanding what the consumer is looking for at each juncture in their day on a given format screen.

Prepaid Press:  But, you have to create different experiences for each type of screen, right?

GS: Yes, people are looking to interact in different ways at different times on  different media. For example, in an online, thoughtful environment, you would not want to say, ‘here is a coupon, buy me.’ They are going to say, ‘hold on a second, tell me about yourself. Give me examples, a video. I want to explore. Show me comparisons.’ They are expecting a deeper dive because I am in a thoughtful environment, whereas on the mobile device, I’m happy to just get a coupon. It’s a very targeted interaction based on my relationship with you. A relationship between a brand and a loyalist is just like a relationship that we have interpersonally. We are just using a different media and we have to be thoughtful about that.

Prepaid Press:  So, if we were in Las Vegas and you offered to buy me a martini, if it was 5 PM, I would probably do it, but if it was 8 AM, probably not?

GS: That’s a really good example. Context is everything and media is very contextual. You expect certain things and you need to have brands deliver on that expectation.

Prepaid Press:  Doesn’t the mobile experience make context easier? You know what time it is, and you may know where the consumer is.

GS: That’s why the CPM (Cost Per Thousand) in traditional media has plummeted to the floor. Brand has a higher expectation than an impression count. They want to know more about the consumer. They want to interact with the consumer. Interactive media has changed expectations. Media has gone through a sea change and brand expects a targeted contextual engagement. The ROI factor has gone up. So, don’t just give me a CPM, give me a CPA (Cost Per Acquisition). Give me a CPS (Cost Per Sale).

Prepaid Press:   When you target your audience on a mobile medium, is it a challenge or an opportunity, or both, to tweak your message?

GS: It is an opportunity, but one that we have to navigate in a very circumspect way. It is not an opportunity to buy lists. It is not an opportunity to find people based on a location, invade privacy. A mobile device, especially a one-fisted small impulse device is very invasive because, if my phone buzzes in my pocket while I am walking down the street, I will absolutely take it out and see who is contacting me. If you are interrupting my day in a way that will make them glad to hear from your brand, OK, but it is also an opportunity to make them angry. It’s a double-edged sword. That buzz in your pocket could be a family member trying to contact you and you need to respond. A few brands that you will include in that circle of trust, you don’t mind if they interrupt. They mean a lot to you.  I opted in, I expect  it. I am not surprised. I may not even mind, based on proximity, learning about a few things that are happening in the local mall, or getting some special deals. That targeting is the holy grail, but it comes with a lot of trust and expectations. If you abuse those relationships with the consumer, you will never be able to get their trust again.

Prepaid Press:  Are there particular demographics that are more open to one-fisted mobile marketing?

GS: There is no question that there are 3 buckets of commerce. Digital. You have the ring tone revolution, digital stuff that is consumed on the phone, games for example. The purchase of content on the phone and personalization of the phone has been in full force for 10 years. That is a younger demographic, personalizing my phone, personalizing my experience. What is emerging now is virtual commerce. I buy credits in a game. Gaming crosses a lot of demographic lines. That probably skews fairly young, but it crosses over into a range of other demographics.

The big challenge is in the physical world. That is a chasm from the digital and virtual to physical purchase over the phone is so huge. You can talk demographics. You can postulate that it is going to be older, but until that actually happens, it is really a moot issue. That will evolve. It will take about 4 to 5, or some people say, 10, years to evolve. It will take a long time to cultivate that in-store base.

Prepaid Press:  Who do you think will benefit from reading your book?

GS: The book is targeted to anyone who wants to understand this impulse consumer, from retailers to brands and marketers, but I tried to cater to the mainstream audience that is interested in this new economy.  In order to succeed in your business, you need to understand how to engage with that new consumer. That is what the book is focused on. •

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